Sardinian Imaginary Games presents
Flamingo Rising
An Audio RPG · Episode One: Level One
A bit breathless, enthusiastic, slightly unhinged.
The year is unclear. What is clear: Sardinia is salt now. The hills, the roads, the vineyards. All of it, crystallised under an indifferent sky. Overexploitation swallowed the land, and what remains is beautiful in the way that only dangerous things can be.
You are Player One. Player Two didn't make it.
Your quest is simple. Find drinkable water. Your boots are already dissolving. Somewhere ahead, forty-seven flamingos are waiting.

"The flamingo wants a story. It wants to know: what piece of the old world did you refuse to throw away?"
Flamingo Rising is a one-of-a-kind audio RPG set in a post-apocalyptic Sardinia: part game, part elegy, part fever dream.
It is narrated by a GM who is doing their best under difficult circumstances. Roll for initiative. Bring something to remember.
Level Two begins at the edge of what was once a vineyard. The vines are salt now. They are beautiful.
Flamingo Rising. Created for Audio Flux 07, the flamingos own it now.
The GM is Romeo M. Minutolo who also created the image.
Story, recording and sound editing by M. Cristina Marras.
Flamingo Lore
Flamingo Lore is an ongoing body of work set in a dystopian Sardinia where the surface is salt, acid water, and UV, and humans live underground. The world is consistent across pieces, but each work is an independent entry point — a different voice, a different moment in the same collapsed future.
Across the work, flamingos shift roles: they appear as myth and salvation, as creatures of impossible beauty the survivors risk their lives to find, and — in other corners of the universe — as rulers and torturers in an improbable RPG, wielding power over what remains of human life.
I have always been fascinated by the apparent fragility but effective strength of flamingos, the only living creatures that can drink water close to boiling point, among other things.
I live in Cagliari, surrounded by pink flamingos.